Art Institutes

Austin Game Art& Design School

Student Game Demos on Display

On March 15, 16, and 17, The Art Institutes returned for another action-packed Gaming Expo at SXSW, showcasing games from the talented students at The Art Institute of Austin, The Art Institute of Dallas, The Art Institute of Houston, and The Art Institute of San Antonio.



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I want to put my ideas in play.

Welcome to one of the hardest things you’ll ever do. If you’re still reading, then you must be up to the challenge. And that’s good, because you’re also in line for a career where you can feed your passion for gaming—and turn the skills you've honed into a career where you do what you love. Your future starts in the Game Art & Design degree programs at The Art Institute of Austin, A branch of the Art Institute of Houston, where you can learn what you need to become a key player in the game creation process. Using the same kinds of technology professionals use, you’ll explore what it takes to get games into the production pipeline. And get yourself into a dynamic industry. You’ll be surrounded and inspired by other talented, creatively driven students. And you’ll be pushed, challenged, and, above all else, supported by experienced faculty*. It’ll put your talent and commitment to the test. But it could also put you in a position to succeed.

*Credentials and experience levels vary by faculty and instructors.

Degrees Offered

Bachelor of Fine Arts in Game Art & Design

Quarter Credit Hours:
180
Timeframe:
12 Quarters

View Academic Catalog

Meet our Alumni

  • The Art Institute of Austin, a branch of The Art Institute of Houston alumni Hunter Lawson

    Hunter Lawson

    Game Art & Design , 2014

    "There is nothing that I value more than [my instructors'] guidance, wisdom, and friendships. They always raised the bar and then helped me to reach it."

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    Hunter Lawson

    Software Developer at Terrific Studios

    Hunter Lawson is a software developer at Terrific Studios, a company that assists clients to create and successfully implement games. Based in Houston, he’s responsible for programming the foundational systems for the various projects at the studio. Hunter enjoys the challenges of his career and says that the best part of his job is having the ability to bring an experience to life and put it into the hands of someone else. “It’s about as magical as it can get.”

    Hunter believes that creative people can change tomorrow’s world. And he adds that there’s “nothing on this planet that I would want to do more than what I am doing right now.” Looking to the future of his industry, Hunter states that virtual and augmented reality will become more and more integrated into daily life. “That, mixed with our increasingly powerful phones, is definitely going to change the way we live.”

    Hunter, who in 2014 earned a Bachelor of Fine Arts in Game Art & Design from The Art Institute of Austin, says that his instructors provided real-world experience that helped him to transition into his current job. “There is nothing that I value more than their guidance, wisdom, and friendships. They always raised the bar and then helped me to reach it. I hope to one day be able to carry that on to students of my own.”

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  • The Art Institute of Austin, a branch of The Art Institute of Houston alumni Jarren Moore

    Jarren Moore

    General Education , 2014

    "[My education] taught me everything about a creative space that I need to know in order to strike out and experiment with my craft."

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    Jarren Moore

    Web Developer for Arts & Labor

    Jarren Moore is a web developer for Arts & Labor in Austin, Texas. He’s responsible for designing and developing websites, IT and network support, and cloud resource management. Jarren is excited to be in a profession that blends both right-brained and left-brained thinking. “I enjoy being creative and technical at the same time,” he says.

    Jarren adds that he has a mentor at Arts & Labor who pushes him to learn new coding languages. “[My creative heroes] push me to be better and succeed. [They encourage] me to try new approaches to challenges I face.” Looking to the future in his industry, Jarren believes that responsive development will continue to be an important part of website design. He also believes that websites are moving toward a more story-based experience—not just presenting information.

    Jarren, who in 2014 earned a Bachelor of Fine Arts in Web Design & Interactive Media from The Art Institute of Austin, says that his education provided a strong foundation for teamwork and problem solving. “It helped me to realized that I can reach out to colleagues and mentors to work as a team. In reality, you always work in a team environment and functioning well [in a team] is key to a project’s success.”

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  • The Art Institute of Austin, a branch of The Art Institute of Houston alumni Kyla Harrington

    Kyla Michelle Harrington

    General Education , 2015

    "With instructors and advisors from the industry, I was able to get hands on learning with practical, useful information."

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    Kyla Michelle Harrington

    Junior Digital Artist at Mighty Coconut

    Kyla Michelle Harrington is a junior digital artist at Mighty Coconut, an animation and visual effects studio specializing in original and branded content, in Austin, Texas. She’s responsible for rotoscoping, painting, and compositing. “I enjoy the ability to hone in on specific skills still while learning and practicing new and hardly used skills. The industry offers so much for me to touch on and explore,” she says.

    Kyla’s creative inspiration comes from working alongside other artists. “We really do thrive off of each other.” She adds that her profession is constantly evolving—there’s always something new and challenging to learn. “Whether it is a new technique or a new program to achieve the unachievable, [I] am constantly in awe.”

    Kyla, who in 2015 earned a Bachelor of Science in Visual Effects & Motion Graphics from The Art Institute of Austin, says that her education touched on many different courses and skillsets that made her a versatile artist. She also credits the professional instructors with bringing real world experience* into the classroom. “With instructors and advisors from the industry, I was able to get hands on learning with practical, useful information.”

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  • The Art Institute of Austin, a branch of The Art Institute of Houston alumni Leah Gerard

    Leah Gerard

    Media Arts & Animation , 2014

    "[The path to my career] wasn't always fun or easy. It's hard work."

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    Leah Gerard

    Associate Project Manager at Kabam, Inc.

    Leah Gerard is an associate project manager at Kabam, Inc., a San Francisco company that creates free-to-play games. She’s responsible for production management. “I enjoy the culture and freedom that the video game industry give me. My choices make a difference,” she says.

    Leah finds creative inspiration in the world around her and says that her heroes are people who never give up. She recommends that current students understand that the industry is demanding, telling them that “trends come and go. Keep learning.”

    Leah, who in 2014 earned a Bachelor of Fine Arts in Media Arts & Animation from The Art Institute of Austin, says that her education taught her how to communicate in a professional environment. She also cites the professional experience* and leadership of her instructors. “The teachers pushed me to be better.”

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What Will I Study?

Game Art Design Study Section

I have the imagination. I need the tools.

In this competitive industry, companies are looking for creative people who are passionate about the craft of taking a game from concept to market-ready. The curriculum for Game Art & Design will help you prepare to do just that, as you study:

  • Digital Imaging
  • Life Drawing
  • Drawing & Anatomy
  • 2D Animation
  • Digital Storytelling
  • Character and Object Design
  • 3D Modeling
  • Game Art & Design
  • Texture Mapping
  • 3D Animation
  • Material & Lighting
  • Game Modeling
  • Game Production Pipeline
  • Designing Interior Spaces and Worlds

I'm looking for my proving ground.

At The Art Institute of Austin, A branch of the Art Institute of Houston, creativity is our core, our calling, our culture. Game Art & Design is built on that creative foundation. It’s also built on our knowledge that a creative career is not for the faint of heart. Because it’s tough out there, it’s tough in here. But we temper the tough with the support you need to make your creativity marketable. We provide the mentoring and real-world experience you need to prevail, with faculty* who’ve worked in the field and internship possibilities at successful businesses. Here, you’ll be encouraged and expected to be bold. To take risks. To push yourself and the people around you. So if your heart is telling you that you belong in a creative field, you belong here. It’s the hardest thing you’ll ever love.

*Credentials and experience levels vary by faculty and instructors.

 

Meet our Faculty

  • "In fields like sound design, electronic music, and audio post, the only constant is change."

    Adam Fangsrud

    Audio Production

    "In fields like sound design, electronic music, and audio post, the only constant is change."

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    Adam Fangsrud

    Was there a defining moment when you knew you were destined to become a creative professional?

    When I wrote and directed my first short film, the most satisfying parts of the process were working on the sound design and composing the music score. That’s when I turned my focus to sound—and I haven't looked back since.

    How do you weave your professional background into the classroom experience?

    In fields like sound design, electronic music and audio post, the only constant is change. I’m as enthusiastic about learning as I am about teaching. And because I continue to work on real-world projects and keep current on all the technological developments, I’m able to make sure my students are ready to produce quality mixes to the latest specs.

    How do you inspire students to push themselves beyond their perceived limits?

    I always encourage my students to break out of their comfort zones, whether that means mixing a genre of music they're unfamiliar with, or working in an audio discipline they didn't even know existed. Pushing themselves to broaden their interests and perspectives helps beginner students evolve into well-rounded graduates.

    How does collaboration contribute to students’ success—particularly when students from various programs work together?

    Collaboration is critical to audio post-production and sound design. When Audio Production students work with Digital Video & Film Production students on a film project, for example, the results are usually head and shoulders above the quality of projects that don’t involve that kind of teamwork.

    What’s the most important thing you impart to students to help them succeed in class and the real world?

    It's not enough to just have passion, and it's not enough to just have drive. Students who excel are both passionate about their art and driven to take the concrete steps to realize their aspirations.

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  • "The way to launch your career is by showing your work to anyone in the business who

    Meg Mulloy

    Digital Photography

    "The way to launch your career is by showing your work to anyone in the business who'll take the time to look."

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    Meg Mulloy

    Was there a defining moment when you knew you were destined to become a creative professional?

    I studied in Spain for a semester, and I think being abroad at that point in my life inspired my passion for capturing places, people, moments, and light.

    How do you weave your professional background into the classroom experience?

    Every freelance photography assignment I complete adds depth to my knowledge and experience, because each one presents new challenges and interactions. I always share stories about projects—and the tips and techniques I’ve picked up—because students need to see how problem-solving and thinking on your feet are constants in the life of a working photographer. It helps connect what they learn in the classroom to what they can expect after graduation.

    What class assignment exemplifies your approach to teaching and mentoring, and how do you inspire students to push themselves beyond their perceived limits?

    In my top-level Image Manipulation class, students work together to create an ad campaign. They come up with a concept together, plan their pre-production—choosing locations, casting models, sourcing wardrobe and props—and then produce the images as a team. What I love about the assignment is that they get a glimpse into a commercial shoot and see all the roles other people, beyond the photographer, play in bringing even a single image together. I let them take the lead, and I make suggestions on how to strengthen the idea or the photo, either on set or during post-production.

    How does collaboration contribute to students’ success—particularly when students from various programs work together?

    Working together across programs deepens students’ appreciation for the various skills and know-how it takes to create compelling work. When Photography students work with Culinary students, they see what goes into making food that doesn’t just taste delicious, but looks appetizing in a photo. Working with Graphic Design students, they see how much deep design knowledge goes into a seemingly simple logo or brand identity. And teaming up with Fashion students, they can grasp what a difference it makes on a shoot to have someone with a trained eye working as a wardrobe stylist.

    What’s the most important thing you impart to students to help them succeed in class and the real world?

    I can’t emphasize enough the importance of networking. Finding work depends so much on word-of-mouth.

    What’s the most critical advice you would offer any student embarking on a creative career?

    Doing good work and continuing to build the skills that strengthen that work are important. But the way to launch your career is by showing your work to anyone in the business who’ll take the time to look.

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  • Chase Quarterman

    Chase Quarterman

    Graphic & Web Design

    "The bar has been raised. You need to constantly get better."

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    Chase Quarterman

    Was there a defining moment when you knew you were destined to become a creative professional?

    I knew from an early age that I wanted to do something creative. In elementary school, I was always drawing characters from my favorite cartoons. In high school, I drew comic strips for the school paper and helped teach art classes to younger kids. In college, I discovered my love of design and oil painting, which grew during a semester in London. The act of making something is truly fulfilling.

    How do you weave your professional background into the classroom experience?

    My classroom is basically a client/creative setting. I am the "client," and I give creative briefs to the designers. I pull directly from my personal client experience—both good and bad—so we can discuss it class. I let them know that the profession is more than just creativity, it’s also about developing business, networking, and communication skills.

    What class assignment exemplifies your approach to teaching and mentoring, and how do you inspire students to push themselves beyond their perceived limits?

    One of the most difficult assignments for students is the personal branding project in Portfolio 1. It’s their chance to "brand" themselves. They design a logo—symbol and typography—for their website, portfolio, business card, and collateral. It requires some soul-searching about who the student really...they have to encapsulate their entire self into one simple mark. It seems impossible at first. But eventually, they find something to latch on to. It’s a tough challenge for them, but it’s truly gratifying for me when a student finds what they’re looking for.

    How does collaboration contribute to students’ success—particularly when students from various programs work together?

    No designer is an island. The reality of the industry is that designers work with art directors, copywriters, creative directors, in-house bosses and clients of all kinds...the creative pro has to be a diplomat. I remind students that most rock bands break up because of creative differences—and the same can be true in our industry. The key is to build bridges, encourage one another, share differences of opinion, and respect the other person. It’s all about establishing camaraderie—and creating amazing work.

    What’s the most important thing you impart to students to help them succeed in class and the real world?

    Have a big, visual appetite. Be inspired by film, animation, books, typography, magazines, apps, billboards, websites, nature, packaging, signage, textures, industrial design, architecture, posters, everything.

    What’s the most critical advice you would offer any student embarking on a creative career?

    I believe that when students know what’s out there, and they get a little intimidated by the amazing work being produced by their "competition," they work hard to get better. The bar has been raised. You need to constantly get better.

    Anything else you’d like to share?

    I find that the sense of community in the classroom isn’t only important for the students’ creative life, but my own. The discussions, the energy, the critiques are all catalysts for exploration...and I use them when I'm dealing with clients. I hope this creative "community" extends beyond each student's time in my classrooms.

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The Art Institute of San Antonio, a branch of The Art Institute of Houston alumni Sommer Bostick Working on game based training for the military has exposed me to things I never thought I would be doing when I started at The Art Institute of San Antonio. Sommer Bostick
Media Arts & Animation, The Art Institute of San Antonio, a branch of The Art Institute of Houston, 2014

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