Learn how to take games from concept to creations with a Game Art & Design BFA Degree
In the BFA degree program for Game Art & Design at The Art Institute of Tampa, a branch of Miami International University of Art & Design, you’ll start with the principles of design and gaming. As you take courses on game design, level design, 2D concept art, 3D modeling, texturing, and lighting, you can practice applying your new skills using professional-grade technology and software. You’ll also cover emerging technologies like augmented and virtual reality—making sure you’re ready for the future of gaming.
Game Art & Design, 2016 (BFA) Alumnus Daniel Weber | The Art Institute of Tampa, a branch of Miami International University of Art & DesignYour game design classes will be filled with talented, creatively-driven students. Together you can work to design a new game from start to finish, exploring the planning, scope, problem-solving abilities, and economics of creating a market-ready game. Along the way, you can participate in student organizations and industry events in the Tampa area and form professional connections that could benefit you down the road.
Degrees Offered
Bachelor of Fine Arts in Game Art & Design
What Will I Study?
I have the imagination. I need the tools.
In this competitive industry, companies are looking for creative people who are passionate about the craft of taking a game from concept to market-ready. The curriculum for Game Art & Design will help you prepare to do just that, as you study:
- Digital Imaging
- Life Drawing
- Drawing & Anatomy
- 2D Animation
- Digital Storytelling
- Character and Object Design
- 3D Modeling
- Game Art & Design
- Texture Mapping
- 3D Animation
- Material & Lighting
- Game Modeling
- Game Production Pipeline
- Designing Interior Spaces and Worlds
I'm looking for my proving ground.
At The Art Institutes system of schools, creativity is our core, our calling, our culture. Game Art & Design is built on that creative foundation. It’s also built on our knowledge that a creative career is not for the faint of heart. Because it’s tough out there, it’s tough in here. But we temper the tough with the support you need to make your creativity marketable. We provide the mentoring and real-world experience you need to prevail, with faculty* who’ve worked in the field and internship possibilities at successful businesses. Here, you’ll be encouraged and expected to be bold. To take risks. To push yourself and the people around you. So if your heart is telling you that you belong in a creative field, you belong here. It’s the hardest thing you’ll ever love.
*Credentials and experience levels vary by faculty and instructors.
I'm challenged by the opportunity to take my ideas and bring them to life. Marlon Munoz
Visual Effects & Motion Graphics, Miami International University of Art & Design, 2008
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